GeorgePalm's Profile

Strong experience in graphic design, as an environment artist, 3D modeler and texture artist including smaller skill set in concept art and story wr ...more Strong experience in graphic design, as an environment artist, 3D modeler and texture artist including smaller skill set in concept art and story writing. I'm currently attending school for game design at Academy of Art University in San Francisco. Skills that I'm learning are video game design, prototyping, level design, visual developing, game art, effects animation, character design, 3D modeling and prop modeling. Main Specialties Creating terrain environments, 3d models, textures, logo and marking art, concept art, game design, agile best practices, leadership skills, game/simulation engine understanding, and web design. 1. Creating Textures for models and Terrain 2. Modeling game worlds and moving models 3. Graphic Design-Logos..etc 4. Concept Artist 5. Level Design 6. Web Page Design 7. Modeling for Open Flight (MultiGen Creator) 8. Illustrator 9. Story Boards 10. Agile's Scrum structure 11. lead on projects Software that I have 1 year too 17 years more experience in using: -Creator (Open Flight) -Maya 2012 -3D Max -ZBrush -PhotoShop -Flash -SpeedTree -UVLayout -XNormal -nDo2 -Jira -Wiki site design -Surround -Unity -Perforce -Learning Terra Vista and ArcGIS www.g-web-site.com http://www.behance.net/gpalmer67 hide

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